Potion of Harming in Minecraft: How to Brew and Use It
Learn how to brew a Potion of Harming in Minecraft, boost it to level II, turn it into splash and lingering forms, and use it effectively…
Potion of Harming in Minecraft: How to Brew and Use It
The Potion of Harming deals a burst of instant magic damage that completely bypasses armor — few tools in Minecraft ignore protection this reliably. Drunk directly, it hurts the player who drinks it, so its main role is in thrown forms that fly at an enemy. Below is the full path from ingredients to a finished potion, plus the rules for using it effectively.
Preparation
Before you start brewing, gather:
A brewing stand and blaze powder for fuel — one unit of blaze powder gives you 20 brewing cycles.
A few water bottles — the base for any potion.
Nether wart — to get an Awkward Potion.
Spider eye and fermented spider eye. The latter is crafted from a spider eye, sugar, and a brown mushroom in any order on the crafting grid.
Glowstone dust — if you want to boost the potion to level II.
Step 1. Base Potion
Activate the brewing stand by placing blaze powder in the left slot. Put water bottles in the bottom slots, then add nether wart on top — this gives you an Awkward Potion. Next, add a spider eye to get a Potion of Poison. This is the base you'll use for the transformation (a Potion of Healing works the same way).

Brewing a Potion of Poison on the brewing stand
Step 2. Turning It Into a Potion of Harming
Place the finished Potion of Poison in the bottom slot and add a fermented spider eye on top. The corruption inverts the effect, and the poison turns into a Potion of Harming with an instant damage effect. Level I takes away 6 health points — that's 3 hearts.

A finished Potion of Harming in an item frame next to the brewing stand
Step 3. Boosting to Level II
Add glowstone dust to the Potion of Harming — you'll get level II, which takes away 12 points, or 6 hearts.

Brewing a level II Potion of Harming
The duration doesn't extend: redstone dust has no effect on the Potion of Harming, because the effect is instant and has no duration. Only glowstone dust can boost it.
Step 4. Thrown Forms
A drinkable potion hurts whoever drinks it, so in combat it's thrown instead:
Add gunpowder — you'll get a Splash Potion of Harming that you throw at a target.
Add dragon's breath to the splash version — you'll get a Lingering Potion of Harming that leaves behind a cloud. Inside it, damage is applied every second.
A Lingering Potion of Harming combines with arrows on a crafting table, giving you tipped arrows with an instant damage effect.
A direct hit with a splash potion applies the full effect; a target at the edge of the cloud takes less.

Throwing a Splash Potion of Harming
Quick Brewing Chart
Stage | What to add to the stand | Result |
1 | Nether wart into a water bottle | Awkward Potion |
2 | Spider eye | Potion of Poison |
3 | Fermented spider eye | Potion of Harming (3 hearts) |
4 | Glowstone dust | Potion of Harming II (6 hearts) |
5 | Gunpowder | Splash Potion of Harming |
Damage Specifics
The Potion of Harming's damage is magical: it ignores armor points, but it's reduced by the Protection enchantment and the Resistance effect. That's why the potion is dangerous against players in heavy armor, where ordinary weapons pierce protection less effectively. There are a few exceptions among mobs:
Undead mobs (zombies, skeletons, and similar) are healed by the Potion of Harming instead of taking damage.
Witches take only 15% damage.
Endermen take no damage at all from thrown forms — splash, lingering potions, or tipped arrows.
Throwing a Potion of Harming at undead mobs is a mistake: it heals them. Conversely, a Potion of Healing works on zombies and skeletons — for undead, it becomes damage.
Conclusion
The Potion of Harming deals fixed magic damage that doesn't depend on the target's armor: 3 hearts at level I and 6 at level II. It's most useful in its splash form against players in full armor, where a direct weapon hit trades off against the target's defense. The main limitations are the inversion on undead mobs, where the effect heals instead, and the inability to extend its duration over time. The Potion of Harming is well suited for PvP, base defense, and quick finishing blows, but not for clearing out zombies or skeletons.
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