More Culling — a mod for Minecraft
More Culling removes unnecessary rendering of hidden blocks, leaves and decorations in Minecraft, boosting FPS in forests, glass bases and…
More Culling removes unnecessary rendering of hidden blocks, leaves and decorations in Minecraft, boosting FPS in forests, glass bases and large villages. Fabric, MC 26.1.2.
More Culling — a mod for Minecraft
Loader: Fabric
Minecraft version: 26.1.2
Mod version: 1.7.0
Dependencies: Cloth Config
Minecraft uses basic culling of invisible blocks, but it works in a limited way. The game still renders parts of blocks that are completely hidden by other structures, the inner sides of leaves, or text on signs, even when they physically cannot be seen. More Culling extends this system and removes the unnecessary rendering. The result is less GPU load and more FPS, especially in forests, large bases, villages and at high render distance.
How More Culling works
The mod checks whether the player can really see a given side of a block or a model. If not, that part is not drawn.
For example, if you place several glass blocks right next to one another, in the vanilla version the inner faces are often still rendered. More Culling removes this.
The same applies to leaves — in a dense forest the mod removes the parts of models that are hidden by other leaf blocks. On weaker graphics cards this often gives a noticeably more stable FPS.
performance demonstration with the mod enabled
performance demonstration with the mod disabled
Settings in the mod menu
One of the reasons for the mod's popularity is that almost all features can be turned off and configured separately through the moreculling.toml config file
Config parameters
Parameter | What it does |
dontCull | A list of exception blocks that the mod should not optimize. |
cloudCulling | Disables rendering of parts of clouds that are hidden by other objects. |
signTextCulling | Does not render text on signs if they are too far away or hidden by a wall. |
rainCulling | Optimizes rain rendering by not drawing drops behind obstacles. |
useBlockStateCulling | Lets the mod hide block faces that are adjacent to other blocks. |
useCustomItemFrameRenderer | Enables a custom, more efficient method of rendering item frames. |
itemFrameMapCulling | Optimizes maps in frames (removes map rendering if it is out of view). |
useItemFrameLOD | Enables an LOD system for frames — the farther the frame, the simpler its model |
itemFrameLODRange | The distance in blocks after which frame detail begins to decrease. |
useItemFrame3FaceCulling | Hides the back and side faces of frames that are attached to a wall. |
paintingCulling | Disables rendering of paintings if the player does not see them. |
leavesCullingMode | Leaf processing mode (standard optimization algorithm). |
leavesCullingAmount | How aggressively the inner layers of leaves are hidden (affects FPS in forests). |
includeMangroveRoots | Whether to apply optimization to mangrove roots (disabled). |
endGatewayCulling | Optimization of End gateways (disabled to avoid graphical bugs). |
beaconBeamCulling | Hides the beacon beam if it is covered by blocks above. |
useOnModdedBlocksByDefault | Automatically tries to optimize blocks from other installed mods. |
Notes:
The itemFrameMapCulling frame setting can cause maps to flicker when viewed at a sharp angle.
The End gateway parameter is disabled on purpose to avoid black squares appearing in the sky.
Where the FPS gain is greatest
The mod does not give the same result in all worlds.
The biggest difference is noticeable in these scenarios:
large forests with a lot of leaves
bases with glass
warehouses with item frames
server spawns with decorations
large villages
high render distance
demonstration of the mod working in a dense area
If you play in an ordinary world with a render distance of 8 chunks, the gain may be minimal. If you use 20+ chunks or resource packs, the difference is felt much more strongly.
When the mod is not needed
When you play at a low render distance and there are few decorative blocks in the world, the gain will be insignificant.
More Culling also barely helps if the problem lies in the CPU, chunk generation or a large number of mobs. In that case, other mods will be more useful.
a base with glass blocks after optimization
Conclusion
More Culling solves a specific problem — it removes the unnecessary rendering of models and blocks that cannot be seen anyway. Compared with other similar mods, it works more with blocks, leaves and decorative elements rather than with mobs behind walls. The main limitation is that conflicts with graphics mods sometimes occur, so for large modpacks it is worth checking version compatibility.
Installation
A typical installation takes about 5 minutes. The flow is the same; only the loader and the matching build differ.
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